![]() ![]() ![]() mistakenly omitted variants of female Elven nobles re-introduced to Shadinar (Act II and beyond) expert side adventure medal for each faction now grants 75% attribute increase) effects granted by all jewelry rebalanced (e.g. fixed a bug that allowed entering the lighthouse in Freehaven before or after the Feast ('The Feast of Founding') fixed a bug with certain mobs around Mothark Shrine standing in water and reappearing so afer the Feast ('The Feast of Founding') fixed a bug with wrong Reputation bonus after solving Aiguonil's mystery ('The Great Architect's Riddle') fixed a bug with Great Architect's Amulet not appearing inside his Tomb ('The Great Architect's Riddle') fixed a bug with the broken door to previously unreachable apartment above the Butcher's Shop ('The Great Architect's Riddle') messages shown after 'beautifying' each Zotmar's portait were made more specific to facilitate keeping track on the process ('An Art Critic') fixed a bug with wrong message showing after approaching a mysterious painting in the Art Gallery ('An Art Critic') fixed a bug that allowed entering Ivan's Cellar prior to accepting Dano'endil's quest ('Soul Music') fixed a bug that made it possible to reach Outer Teleport area after killing Belial without confronting Baal (Act VII) fixed a bug with the Essence appearing on the pedestal after killing Belial instead of the activated Orb (Act VII) fixed a bug with gigantic statues in the Red Dimension changing size while seen from the distance (Act VII) superjump effect of Airwalker Potion was reduced (with terrain adjusted accordingly) in order to make jumping over lava in the Red Dimension more predictable (Act VII) fixed a bug with certain monsters lacking proper names, e.g. mistakenly absent Hell Knights re-introduced into the Red Dimension (Act VII) new paths defined for enemies in the Red Dimension (Act VII) certain quest log entries while exploring the Red Dimension became more accurate (Act VII) previously corrupted minimaps in Outworld now display properly (Act VI) new paths defined for enemies in Sharrean Forest (Act V) mistakenly absent Forest Serfs re-introduced into Sharrean Forest (Act V) fixed a bug allowing to leave Gromshar through the southern gate before meeting Orias on the central plaza (Act IV) new paths defined for enemies in Gromshar Ruins (Act IV) fixed a bug that allowed entering the Sunken City prior to talking to Orias (Act III) fixed a bug with unpassable door to Finglor's Workshop supposedly allowing to reach the Assembly Room ('Family Jewels') ![]() fixed a bug preventing Gates of Marksmen and Battlemages from being unlocked after subsequent Clearance Token upgrades (Act III) fixed a bug with partially misleading messages while unlocking the Gates of Marksmen and Battlemages (Act II) fixed a bug with Ulzag's Villa interior being explorable prior to confronting Finglor (Act II) fixed a bug that allowed entering the Foundry prior to obtaining the key from Shagir (Act II) fixed Intro Asyncs and subtitles timing (in the German subtitles timing is not fixed) (February 12th 2020, you can see version on right buttom of the screen) I expect the next 3 months to focus less on bugs, and more on AI, UI, balance, other QOL, and modding support.V 2.07.3 is available now. The last such post in March was a roughly 3 month roadmap of major priorities for patches, especially bugs and performance. #TWO WORLDS 2 ENGINE UPDATE PATCH#I really enjoyed my first 60 hours or so with it, until little UI annoyances added up.įwiw, the devs plan to publish an updated “state of the game” once the current beta patch becomes a public release - so probably within a week or two. #TWO WORLDS 2 ENGINE UPDATE FULL#Once they improve that (sounds like it’s on the list) I’ll be back into this full time. My own reasons for not playing much (more) yet are that I find it frustrating that the retrofitting AI for military ships gets confused by multiple designs for a single hull. Since then I’ve mostly fired up a generated late stage game to see how performance has changed - it seems quite a bit for the better. My own performance was ok before and is very good now - although I do admit I haven’t played much since April. I think the critical bugs and performance issues are largely resolved. I thought feedback a few patches ago was that the private sector AI had improved - at least freighter, passenger ship and goods movement improvements were advertised in one patch that seemed well received. ![]()
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